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<STRONG><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><SPAN STYLE="font-style: normal"><B>Incorporating
Culture in the Curriculum: The Concept of Probability in Nunavik
Inuit Culture</B></SPAN></SPAN></FONT></FONT></STRONG></P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Annie
Savard, Dominic Manuel, and Terry Wan Jung Lin</FONT></FONT></P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><I>McGill
University</I></FONT></FONT></P>
<P ALIGN=JUSTIFY><STRONG><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><SPAN STYLE="font-style: normal"><SPAN STYLE="font-weight: normal">Students
learn better when mathematical tasks proposed in classrooms are
authentic and meaningful (Mukhopadhyay, Powell, &amp; Frankenstein,
2009). It is, thus, important to consider what is meaningful and
authentic for students. We believe that grounding the learning of
mathematics in the culture is an effective approach. In this paper,
we define culture as a social group as described by UNESCO (</SPAN></SPAN></SPAN></FONT></FONT></FONT></STRONG><STRONG><A HREF="#_ENREF_28"><FONT COLOR="#000000"><SPAN STYLE="text-decoration: none"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><SPAN STYLE="font-style: normal"><SPAN STYLE="font-weight: normal">1982</SPAN></SPAN></SPAN></FONT></FONT></SPAN></FONT></A></STRONG><STRONG><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><SPAN STYLE="font-style: normal"><SPAN STYLE="font-weight: normal">):</SPAN></SPAN></SPAN></FONT></FONT></FONT></STRONG></P>
<P LANG="en-US" ALIGN=JUSTIFY STYLE="margin-left: 1.25cm; margin-right: 1.59cm">
<FONT FACE="Arial, sans-serif"><FONT SIZE=3>That in its widest sense,
culture may now be said to be the whole complex of distinctive
spiritual, material, intellectual and emotional features that
characterize a society or social group. It includes not only the arts
and letters, but also modes of life, the fundamental rights of the
human being, value systems, traditions and beliefs. (UNESCO, 1982)</FONT></FONT></P>
<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">In
our research, we found that authentic situations grounded in the
sociocultural context of a group are especially important for Inuit
people because of their isolation and their need to survive in their
environment. Inuit in the northern part of Quebec live in an area,
called Nunavik. For thousands of years, Inuit have hunted and fished
in order to survive in the harsh environment, and up until the middle
of the 20</SPAN><SUP><SPAN LANG="en-US">th</SPAN></SUP> <SPAN LANG="en-US">century,
most Inuit were nomadic. These important conditions have contributed
to shaping Inuit culture. For the Nunavik Inuit, bringing their
culture into schools is far more than being able to count fish using
pictures. They want to connect counting with the traditional and
current ways that Inuit share fish and food as a community.
Mathematics should be related to their daily lives, but not in a
superficial way (Garii, Silverman, &amp; Barta, 2008), and should
also help to motivate students to fully participate and contribute in
the society (D'Ambrosio, 2001; ten Dam &amp; Volman, 2004). Informed
by Gay (2010), we strongly believe that a culturally relevant,
pedagogical goal, which meets the academic and social needs of all
students, should guide the teaching of mathematics. </SPAN></FONT></FONT>
</P>
<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Since
1978, the Inuit in Nunavik have had their own school board called
Kativik; they are in charge of their educational system. The
curricula they created aim to recognize and celebrate their Inuit
culture and prepare the younger generations for the realities of the
modern world. This mission is, however, a big challenge for non-Inuit
teachers, or </SPAN><SPAN LANG="en-US"><I>Qallunaat</I></SPAN> <SPAN LANG="en-US">as
the Inuit call them, who teach at their schools because most of them
are unfamiliar with Inuit culture (Berger &amp; Ross Epp, 2006). The
language of instruction is an important issue, especially in
elementary school. In fact, all subjects are taught in Inuktitut
during the first three grades. Starting in Grade 4, children and
their families choose another language, French or English, for their
instruction (Daveluy, 2008). However, a few subjects, such as science
and social studies, continue to be taught in Inuktitut language after
Grade 3. The passage from a first language to a second poses a great
challenge for Inuit students of Nunavik. </SPAN></FONT></FONT>
</P>
<P ALIGN=JUSTIFY><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">In
addition to the language difficulty, other difficulties arise from
the differences between South and North<A CLASS="sdendnoteanc" NAME="sdendnote1anc" HREF="#sdendnote1sym" SDFIXED><SUP>1</SUP></A>
cultures when it comes to teaching and learning mathematics. From
Grades 3 to 6, Kativik curriculum is aligned with the goals of the
Quebec official curriculum (Daveluy, 2008). As Dwayne, Glanfield, and
Sterenberg (</SPAN></FONT></FONT></FONT><A HREF="#_ENREF_9"><FONT COLOR="#000000"><SPAN STYLE="text-decoration: none"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">2011</SPAN></FONT></FONT></SPAN></FONT></A><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">)</SPAN></FONT></FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif">
</FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">point
out, there is a huge need to find ways in which Aboriginal students
can have more success in mathematics. The Inuit use a base-20 numeral
system, unlike the base-10 system used in the other regions of Canada
(Baillargeon, Noelting, Dorais, &amp; Saladin D'Anglure, 1977;
Poirier, 2007). The numbers have different names according to the
context in which they are used. For instance, there is a different
name for number three depending on whether the three objects are
over, on, or under a table. The origins of the words are rooted in
base-20, but only a few Inuit are able to say the numbers in
Inuktitut (Baillargeon et al., 1977; Poirier, 2007). Their use has
since been lost because the vocabulary of the numbers is very long
and does not extend past a few hundred. Over the years, the general
population started to count numbers in English. </SPAN></FONT></FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Cultural
differences create a disconnection between the mathematics taught in
Nunavik schools and the daily experiences of Inuit students. This is
especially true for the concept of probability. Probability is a
concept that is included in the Quebec curriculum; however, the term
probability in Inuktitut does not have the same meaning in English or
French. In Inuktitut, a probability is translated as an estimation or
a guess, which is incorrect in mathematics because in mathematics a
probability can be a ratio, a frequency, or an evaluation (Briand,
2005; Konold, 1991). This may lead Nunavik Inuit students and
teachers to develop different conceptual understandings of and
misconceptions about the meaning of probability. </FONT></FONT>
</P>
<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">These
issues and challenges led us to explore how school mathematics can be
connected to Nunavik Inuit culture in a culturally responsive manner
(Gay, 2010). Cultural perspective should be linked to the individual
and collective needs of students and, thus, lead to mathematical
enculturation (Pallascio, Allaire, Lafortune, Mongeau, &amp;
Laquerre, 1998). To do so, we suggest that lesson development should
begin with studying phenomena, artefacts, or aspects of the society
and culture and then applying mathematics as another perspective to
develop critical thinking. In this paper, we reveal some mathematics
in Nunavik Inuit artefacts and in their traditional practices
(Mukhopadhyay et al., 2009)</SPAN> <SPAN LANG="en-US">that provide a
way to make learning mathematics more meaningful for Inuit students
(Sanford, Williams, Hopper, &amp; McGregor, 2012). </SPAN></FONT></FONT>
</P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Theoretical
Framework</B></FONT></FONT></P>
<P ALIGN=JUSTIFY><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Inspired
by Mukhopadhyay and Greer (</SPAN></FONT></FONT></FONT><A HREF="#_ENREF_15"><FONT COLOR="#000000"><SPAN STYLE="text-decoration: none"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">2001</SPAN></FONT></FONT></SPAN></FONT></A><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">),
Savard (2008a) developed a model in which the sociocultural context
bridges the mathematical and citizenship contexts. This model
suggests incorporating culture into a lesson by beginning with a
sociocultural context,&nbsp; the study of an object from the culture,
and then, moving to a mathematical context, in which mathematical
concepts and procedures are used to demonstrate aspects of the
culture that are being studied. Further, a citizenship context is
also considered, which includes the political aspects of the society
or the community and the citizenship competencies necessary to fully
participate in the society (ten Dam &amp; Volman, 2004). The
citizenship context develops critical thinking and decision-making
based on the mathematical results obtained in the mathematical
context by helping students to determine ways they can contribute to
the community or culture and to take action. </SPAN></FONT></FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>For
this paper, we linked together the learning of mathematics and
Nunavik Inuit culture using Savard&rsquo;s (2008b) model of
developing learning situations and then implemented these in a Grade
3 Nunavik Inuit classroom. Considering the issue of the differing
conceptions of probability between Inuit students and non-Inuit
teachers and Kativik curriculum, we chose to work with that concept.
What we present here is part of a larger collaborative research
project realized between the primary researcher and a Grade 3
classroom teacher from an Inuit school. In the following sections, we
will discuss the development of probabilistic reasoning and the steps
the primary researcher took in order to create the learning
situations. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>The
Development of Probabilistic Reasoning</B></FONT></FONT></P>
<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
concept of probability involves reasoning with the parameters of
uncertainty. This uncertainty can be expressed by the possibility
that an event might occur. Therefore, this concept should be
developed qualitatively before quantitatively. The vocabulary is
extremely important. In fact, the terms </SPAN><SPAN LANG="en-US"><I>possible</I></SPAN><SPAN LANG="en-US">,
</SPAN><SPAN LANG="en-US"><I>impossible</I></SPAN><SPAN LANG="en-US">,
and </SPAN><SPAN LANG="en-US"><I>certain</I></SPAN> <SPAN LANG="en-US">should
be understood first and can be developed using a probability line,
first without numbers, and then with numbers (Tarr, 2002). It is
possible to use a physical object to find the theoretical and the
frequential probabilities. A theoretical probability is a ratio and a
frequential probability, also called an experiential probability, is
the measurement of the frequency (Briand, 2005). In the case of
theoretical probability, the use of the symmetry of the object might
be used to find the equiprobability of an event (Borovcnik &amp;
Peard, 1996). For instance, it is possible to look at a die to find
the theoretical probability because the six faces are the same.
Another way to find the equiprobability of an event is through
experimentation, which is also a way to find a frequency, which leads
to the recognition of the variability of the outcomes (Savard,
2008a). Variability (Watson &amp; Kelly, 2004), where there are
different possible outcomes or answers, is also an important aspect
of probability. These are necessary concepts to understand to live on
the land. They might be used qualitatively and might not be named
explicitly, but Nunavik Inuit use the reasoning behind those
concepts.</SPAN></FONT></FONT></P>
<P ALIGN=JUSTIFY><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">From
our previous research with non-Inuit students and based on the
litterature review, we noted that some people from different part of
the world might have other conceptions about probability. We call
them alternative conceptions (</SPAN></FONT></FONT></FONT><A HREF="#_ENREF_23"><FONT COLOR="#000000"><SPAN STYLE="text-decoration: none"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Savard,
</SPAN></FONT></FONT></SPAN></FONT></A><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">2014).
For example, they might think that a spiritual force, or beliefs, or
luck might control the outcome (Amir &amp; Williams, 1999)</SPAN></FONT></FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif">
</FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">or
that it is impossible to predict because the outcomes are random
(Fischbein &amp; Gazit, 1984; Thibault, Lajoie, &amp; Savard, 2012).
They might also think that the manipulation of an object influences
the outcomes (Amir &amp; Williams, 1999; Brousseau, 2005; Watson &amp;
Moritz, 2003). In fact, probabilistic reasoning is different from
what we habitually use in reasoning. Deterministic reasoning supposes
that things are determined, and relies on experiences from the past
and observations in the present for an answer. Deterministic
reasoning leads students to look at one definitive answer. They use a
deterministic model (Shaughnessy, 1992)</SPAN></FONT></FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif">
</FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">to
represent the situation and then to give personal explanations, also
called conceptions, to explain the outcome. Konold (1989)</SPAN></FONT></FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif">
</FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">called
this &quot;personalist interpretation.&quot; For example, Amir and
Williams (1999)</SPAN></FONT></FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif">
</FONT></FONT><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">showed
that students explain the outcome of a trial by the manipulative
orientation of the dice or the spinner. In many cases, students did
not use probabilistic reasoning for modelling a probabilistic
situation in gambling activities or learning situations (Savard,
2010). Those conceptions can create learning obstacles for people,
preventing them from developing appropriate probabilistic reasoning.</SPAN></FONT></FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>According
to the Kativik School Board curriculum, probability should be taught
in the early grades of elementary. Knowing that this concept is not
explicitly understood in the traditional Inuit culture of that
region, the Board adopted a Western view of it in its curriculum. In
this case, it is the same approach as the rest of the Qu&eacute;bec
province. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Learning
About Traditional Nunavik Inuit Culture</B></FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY STYLE="line-height: 150%; page-break-before: auto; page-break-after: auto">
<FONT FACE="Arial, sans-serif"><FONT SIZE=3>To be able to use the
sociocultural context in the learning situations, the primary
researcher had to become acquainted with Nunavik Inuit culture so she
could find cultural activities in which probabilities would be
present. To do so, she worked closely with four representatives of
the Kativik School Board. These representatives (participants),
between the ages of 50 and 60 years old, were familiar with ancient
traditions in their culture. These relationships were beneficial,
helping the researcher to experience various aspects in the
day-to-day life of the community. To get a better understanding of
the cultural activities in the community, the primary researcher did
interviews with the participants in the study. The data consisted of
a total of 19 interviews; some interviews were done with one
participant and others done as group interviews with two or three
participants. All interviews were audio-recorded and the primary
researcher took notes in her field journal. Although this research
includes only four Inuit representatives from Nunavik, it can inform
educators about praxis in this particular context, and may be able to
inform praxis in other similar contexts.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY STYLE="line-height: 150%"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
interviews started with questions about the participants&rsquo; views
on mathematics, what the participants thought mathematical thinking
represented, focusing more on probabilistic reasoning. Through the
interviews, the primary researcher concluded that traditional Nunavik
Inuit mathematical thinking about probability related to their
environment, which placed survival at the core of their thinking.
Uncertainties existed, but the Nunavik Inuit never wanted to be
unsure, especially when it came to the weather. The vocabulary
associated with the concept of probability in the context of the
weather is slightly different, for example, <I>impossible</I> means
either that it <I>is not possible</I> or that it <I>may not be</I>
possible in Inuktitut. If they were sure, it meant that they could go
out to hunt and fish. If they were not sure, they asked someone else
because they needed to be sure that they could go out to hunt and
fish because it affected their survival in the harsh climate. The
mathematical thinking in the culture about probability does not refer
to any quantity, but to a qualitative idea only. Therefore, the
concept of probability is present in traditional Nunavik Inuit
culture, and we felt that it needed to be explicitly linked with the
curriculum. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY STYLE="line-height: 150%"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
primary researcher questioned the participants about their
traditional legends and games. She was introduced to some games that
the older generations played many years ago, such as card games and a
traditional dice game played while fishing. Many traditional games
were based on seal bones. Seals are important in Inuit culture. They
are the main food source. The Nunavik Inuit used seal skin for
clothing and seal fat for fuel in stone lamps. Thus, it is
understandable that Inuit people based many traditional games on the
seal bones and their use.</FONT></FONT></P>
<P ALIGN=JUSTIFY STYLE="line-height: 150%; page-break-before: auto"><SPAN ID="Frame1" DIR="LTR" STYLE="float: left; width: 12.69cm; height: 9.36cm; border: none; padding: 0cm; background: #ffffff">
	<A HREF="SavardFigure1web.jpg"><IMG SRC="SavardFigure1web.jpg" NAME="graphics1" ALIGN=LEFT WIDTH=463 HEIGHT=291 BORDER=0><BR CLEAR=LEFT></A>
	<P ALIGN=JUSTIFY STYLE="margin-right: 0.42cm; margin-bottom: 0cm; page-break-before: always">
	<STRONG><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><I><SPAN STYLE="font-weight: normal">Figure
	1. Example of a camp built with seal bones during the course of the
	Inugait game.</SPAN></I></SPAN></FONT></FONT></FONT></STRONG></P>
</SPAN><FONT FACE="Arial, sans-serif"><FONT SIZE=3><FONT COLOR="#000000"><SPAN LANG="en-US">A
popular traditional game mentioned by the participants was Inugait, a
game that used small seal bones taken from seal flippers or sometimes
their tails. A bag or a mitten made from the bladder of the seal held
the bones. Each bone piece had a name and represented an animal, an
object, or a human. By using a slipknot, the players tried to fish
the bones out of the bag with the goal of capturing the bone that
represented a seal because of its importance in their culture. With
the captured bones, players build a traditional camp with a food
storage area and people standing guard. The camp represented the
Inuit living in the traditional ways in order to survive in the
North. The players then tried to steal each other&rsquo;s stored up
food by taking turns throwing a bone like a die. When the bone landed
face down, the player lost and the winner stole a bone from the
opponent. The game ended when a player ran out of bones. Figure 1
above shows an example of a camp constructed with s</SPAN></FONT><FONT COLOR="#000000"><SPAN LANG="en-US">eal
bones.</SPAN></FONT></FONT></FONT>
</P>
<P ALIGN=JUSTIFY STYLE="font-style: normal; font-weight: normal; line-height: 150%">
<FONT FACE="Arial, sans-serif"><FONT SIZE=3>Another game that Nunavik
Inuit people played was the Wishing Bones game. This one started with
a song sungy by children when the men were hunting. It has always
been hard to survive in the North, especially during the winter. This
traditional Inuit song sheds some light on those difficult times when
people did not eat enough to survive during the cold season. The song
expressed a hope for favourable weather and a chance for finding
animals in order to get food. To play the game, the player placed a
seal bone on his or her forehead and then sang the song. The player
then made a wish and threw the bone on the floor. If a part of the
bone pointed upwards, the player won, meaning the player would have
food that day. Otherwise, it meant that there would be no food to eat
that day. The Wishing Bones game highlights the difficult times and
the traditioanl young Inuit's wish for getting food.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY STYLE="font-style: normal; font-weight: normal; line-height: 150%">
<FONT FACE="Arial, sans-serif"><FONT SIZE=3>After examining the
Inugait and Wishing Bones games closely, we were able to create a
sequence of four learning situations that focus on using the bones
with the goal of developing probabilistic reasoning in Nunavik Inuit
students. We present these four learning situations in the next
section. For each of them, we identify the mathematical content on
probabilistic reasoning based on the traditional cultures, which
bridges the sociocultural and the mathematical contexts.</FONT></FONT></P>
<P LANG="en-US" ALIGN=CENTER STYLE="text-indent: 0.3cm; line-height: 100%">
<FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Learning Situations</B></FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
sequence of the learning situations starts with the Inugait game
because it introduces the bones that will be used in most learning
situations. In order to play this game, students need to know the
names and the roles of the bones in the game. In the process of
learning the names, they learn about their traditional culture. In
fact, the names given to the bones represent their traditional
community as nomads. This important work, not in mathematics, but in
Languages Arts in Inuktitut and Social Studies, has to be done before
playing the game. Then, introduce the Wishing Bones game because the
song is used in the Inugait learning situation. These introductory
activities focus on celebrating Nunavik Inuit culture envisioned in
their curricula, and they represent the sociocultural context
according to Savard&rsquo;s (2008b) ethnomathematical model.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>In
the following paragraphs, we will describe in more depth the learning
situations developed out of the traditional games. A Grade 3 Inuit
teacher implemented these situations with her students in order to
develop their understanding of specific mathematical concepts. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Learning
Situation 1: Inugait (see Appendix A: Inugait Learning Situation
Lesson Plan) </B></FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
starting point of the lesson is rooted in a sociocultural context,
Inugait. We suggest that Elders be invited to the class in order to
present the game and play it in front of the students. The Elders
could explain the traditional ways through their experiences. Then,
students start to learn the names of the bones and their meaning by
making a chart. They can practice playing the game with bones and
construct cultural models like a tent or an igloo. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Then,
we add a mathematical context so the students can look at the game
through a different lens. To do so, students are asked to throw
different bones and to observe if the pointy end faces upward or not.
This can be done in teams of two. While playing the game, students
have to record in order the outcomes of ten trials.. The resulting
table is a compilation of all the different bones, for example, one
representing the man, one representing the dog, etcetera, and then a
total of the results. Students note which bones face up, which ones
do not, and how many times for each (this is part of the mathematics
curriculum)<I>.</I> After the experimentation with the bones, the
teacher compiles on a poster or blackboard the outcomes from each
student or team. She can then ask questions such as: Which team had
more bones that faced up, or which team had fewer bones facing up?
Using the class results, she can ask the students to predict which
bones have a better chance of facing up and to explain why they think
so. The students can use the results to support their explanation as
to why the chances are better or not. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>It
is very important that students write down all of their work
throughout the learning situation. The game results can be used later
on for developing critical thinking about the influence of the shape
of the bones and the frequency of their outcomes. This can bring
students towards the citizenship context. Also in this game, because
it is important to learn which bone represents a seal, questions
could be asked about the probability of catching that particular
bone.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Learning
Situation 2: Wishing Bones (see Appendix B: Wishing Bones Learning
Situation Lesson Plan) </B></FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
Wishing Bones learning situation starts with a sociocultural context.
The teacher introduces the game to the students and sings the song
related to the game. The teacher could also explain the meaning and
the context of the game through a discussion. After, the students
play the game and experiment by throwing the bones. The teacher
organizes a discussion around the wishes and the outcomes. This is
relevant because, according to their traditions, the bone was used to
predict what would happen. It is also an appropriate moment to
discuss with the students about wishes for getting food and wishes
for getting material objects such as video games. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>After
the discussion about the wishes and the outcomes, the teacher will
orient the discussion toward the mathematical context by asking,
&quot;Could we determine if the bones have a better chance of facing
up or not?&quot; In order to answer this question, the teacher asks
students to make conjectures and then to create a small experiment to
verify their conjectures. For example, each student throws a bone a
certain number of times, writes their results, and compiles the
total. Afterwards, the teacher points out the differences between the
results and the predictions. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>It
is important that students write down all of their work throughout
the learning situation. During the discussion, students can evaluate
their wishes and the probability that the bone faces up. A
citizenship context can emerge from the discussion on their wishes,
why they want them to come true, and how their wishes affect the
community.</FONT></FONT></P>
<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><B>Learning
Situation 3: Sauniit (see Appendix C: Sauniit Learning Situation
Lesson Plan)</B></SPAN> </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
Sauniit learning situation builds on the sociocultural context that
the Inugait learning situation created by using the same bones.
First, the teacher reviews the song that was taught during the
Wishing Bones learning situation and then reviews the names of the
bones that students learned, using the chart created in the Inugait
learning situation. The teacher asks students to draw a bone from the
mitten and say the name of it. The teacher might ask students to
describe the context in which these games were originally played.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Moving
to the mathematical context, the teacher places some cards containing
pictures of the different bones in a mitten. She then asks the
students to make a prediction about which bone card has a better
chance to be drawn. Each student can be asked to share their
predictions with the rest of the class and to explain why they think
that their choice has a better chance to be drawn out. Just like in
the Wishing Bones learning situation, the students can then do an
experiment, but in larger groups where each student can pull out one
bone card, name the bone, and put a tally on the frequency table
previously drawn on the blackboard. For this experiment, it is
important that each student put the bone card back in the mitten
before the next one takes his or her turn. After two turns for each
student, the teacher asks the students to tally each bone card drawn.
For this learning situation, because the bones are represented on a
card, students are able to realize that the shape of the bones does
not affect the results. Each card has the same chance of being drawn
from the mitten. To make sure the students understand the concept of
equiprobability, the teacher can put five different bone cards in the
mitten and ask the students if one card has a better chance of being
pulled out and, if so, why? After a discussion, students should be
able to conclude that they have the same probability in theory (1
chance out of 5 to be drawn). Afterwards, the teacher asks the
students to repeat the same experiment as the initial one, but in
larger groups and with a different number of trials for each student,
(e.g. 10 trials, 100 trials, etc.). Compare the results from this
experimentation with the results from the initial experiment, and
with the theoretical probability. It is important at this point that
the teacher helps the students to realize the uncertainty of the
events. In other words, although the probability might be the same,
one can never exactly predict the next outcome. The teacher can also
extrapolate from this by helping students understand that even if
this experiment were done 1,000 times or more, the results would
probably be close to the theoretical probability, but the outcomes
can still never be predicted.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>For
the citizenship context, the teacher can launch a discussion on
different games or activities with which students might be familiar
or aware of, such as poker or bingo, in order to see how students
will respond in those situations, given their understanding of
probability. The goal here is for students to realize that even
though they have a good chance to win at a bingo game, they can still
lose. The discussion might also highlight how uncertainty is present
in many aspects of their everyday lives and in their various
activities, for example, raffles to raise money.</FONT></FONT></P>
<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><B>Learning
Situation 4: Makitaguk</B></SPAN> <SPAN LANG="en-US">(</SPAN><SPAN LANG="en-US"><B>see
Appendix D: Makitaguk Learning Situation Lesson Plan)</B></SPAN> </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
sociocultural context of the Makitaguk learning situation draws on
learning from discussions about the traditional way of living in the
Inugait and Sauniit learning situations. While fishing, Nunavik Inuit
people played a dice game. According to the tradition, one player
picked a number and the other tried to get it by rolling the die one
time. If the number is rolled, the player won. The teacher brings a
die to class and ask students about its sides. The teacher asks about
when and why students would use a die. Afterwards, the teacher can
let the students play with the die, just as their Elders did
traditionally.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
teacher, then, guides the students toward the mathematical context.
She or he can create a six-column table with the numbers from one to
six placed in each cell of the top row. Then, the whole class could
experiment to discover how many times they will get each number from
1 to 6 out of 10 tries. For example, they might get a one 3 times out
of 10 tries. After, they can do another 10 trials to see how many
times they roll a 2 and so on. This exercise should help students see
the variability for each number by noticing that even though they try
the same amount of trials to get each number, they always get a
different result. The teacher asks the students if some numbers
occurred more often compared to the others, and if so, why they think
it happened that way. This step is important so the teacher can make
explicit students&rsquo; thinking about the phenomenon. For example,
students might say that it depends on how one throws the die. In such
a case, the teacher helps them to realize that the sides are
congruent, so the likelihood of getting any number is supposed to be
the same. The teacher could ask questions to see if the students will
conclude that all the possible results are equiprobable. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Lastly,
students can do an experiment in groups of two. They throw the dice
100 times and record the outcomes for each of them on a table. On the
sheet, they write in Inuktitut the number below the digit and, on the
last line, they total the outcomes, which the teacher compiles on the
blackboard. By comparing the results, students have to come up with
the uncertainty, because even if the probabilities to get a number on
the die are the same, they still do not know what the next outcomes
are going to be. Throughout the lesson, students should write all of
their work on the sheet provided.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>In
Table 1, we present a summary of each learning situation and the
mathematical content on probabilistic reasoning that is explored in
each one. These learning situations develop the mathematical context
according to Savard&rsquo;s (2008b) model. We have named the learning
situations according to the traditional game it was based on. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Table
1</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><I>Description
of the Four Learning Situations and Their Mathematical Content</I></FONT></FONT></P>
<TABLE WIDTH=665 BORDER=1 BORDERCOLOR="#000000" CELLPADDING=4 CELLSPACING=0>
	<COL WIDTH=142>
	<COL WIDTH=249>
	<COL WIDTH=248>
	<TR VALIGN=TOP>
		<TD WIDTH=142>
			<P ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><B>Traditional
			Game</B></SPAN> </FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=249>
			<P ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><B>The
			Learning Situations Based on Traditional Games</B></SPAN> </FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=248>
			<P ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><B>Mathematical
			Content on Probabilistic Reasoning</B></SPAN> </FONT></FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=142>
			<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Inugait</SPAN>
			</FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=249>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Many
			different small seal bones are put in a mitten (around 20). A
			player has to catch a bone using a string with a slip knot. The
			goal of the game is to catch the bone that represents a seal,
			because this means that people will get food. The introduction of
			the bones and learning their names is done before the work on
			probability.</FONT></FONT></P>
		</TD>
		<TD WIDTH=248>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Students
			consider the influence of the shape of the bones and their
			frequency.</FONT></FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><FONT COLOR="#000000"><SPAN LANG="en-US">The
			number of bones is not equiprobable.</SPAN></FONT> </FONT></FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=142>
			<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Wishing
			Bones</FONT></FONT></P>
		</TD>
		<TD WIDTH=249>
			<P ALIGN=LEFT><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			player puts a bigger seal bone on his forehead and sings a song.
			After that, he makes a wish and then throws the bone. If the bone
			stands up, he wins and he will have food (according to their
			culture). Otherwise, he loses and he is not going to eat today.</SPAN>
			</FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=248>
			<P ALIGN=LEFT><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			consider the frequency and the manipulation of the bones
			(deterministic conceptions about the manipulation of an object).
			Thinking about uncertainty and variability of the results are the
			main focuses in this activity.</SPAN> </FONT></FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=142 HEIGHT=172>
			<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Sauniit</FONT></FONT></P>
		</TD>
		<TD WIDTH=249>
			<P LANG="en-US" ALIGN=LEFT><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
			seal bones are represented on cards. The player has to throw one
			card out of the mitten without using the string, tells the name of
			the bone and puts a tally on a table on the blackboard. The player
			puts the bone cards in the mitten and the next player does the
			same thing. </FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=248>
			<P LANG="en-US" ALIGN=LEFT><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Students
			consider the equiprobability of the cards. They will have to
			determine the frequency and then compare with the theoretical
			probability. This activity also leads to the passage from a
			qualitative probability to a quantitative one.</FONT></FONT></P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=142>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Makitaguq</FONT></FONT></P>
			<P ALIGN=JUSTIFY><BR>
			</P>
		</TD>
		<TD WIDTH=249>
			<P LANG="en-US" ALIGN=LEFT><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Players
			play a game the same way that the Elders did: someone picks up a
			number between 1 and 6, and he has to throw a die one time. </FONT></FONT>
			</P>
			<P ALIGN=JUSTIFY><BR>
			</P>
		</TD>
		<TD WIDTH=248>
			<P ALIGN=LEFT><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			consider the equiprobability of the numbers on the die. They will
			have to evaluate the frequency and then compare with the
			theoretical probability. They will think about manipulation of the
			die (deterministic conceptions about the manipulation of an
			object). Thinking about uncertainty and variability of the results
			are also focussed. Just like Sauniit, this activity also leads to
			the passage from a qualitative probability to a quantitative one.</SPAN>
			</FONT></FONT>
			</P>
		</TD>
	</TR>
</TABLE>
<P ALIGN=CENTER><STRONG><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><SPAN STYLE="font-style: normal"><B>Discussion
and Conclusion</B></SPAN></SPAN></FONT></FONT></FONT></STRONG></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>In
the learning situations presented in this article, we were able to
respect UNESCO&rsquo;s (1982) definition of culture by bringing the
modes of life of Nunavik Inuit people inside the classroom and then
by using those in order to develop probabilistic reasoning in
students' mathematics. To make this bridge between the sociocultural
context and the mathematical content present in the Inuit curriculum,
we used Savard&rsquo;s (2008b) ethnomathematics model because it
helped us create learning situations that could potentially lead
students toward a conceptual understanding of the concept of
probability. As the Inugait learning situation demonstrated, we
started with the sociocultural, and then linked the mathematical
context, which led students to think about a citizenship context, and
to develop critical thinking.&nbsp; The use of this model allows us
to think that it can be used in different cultural communities to
build mathematical situations in regard to probability or other
mathematical concepts. The learning situations developed might inform
praxis in similar context and might inspire others to build
mathematical learning situations on sociocultural context. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
sequence of the learning situations developed also seems to respect
the development of probabilistic reasoning presented. Through the
questions asked by the teacher in all the four learning situations,
students can learn and use the different vocabulary concepts
associated with learning probability. Students can use qualitative
terms such as possible, impossible, most likely to, etc. Also, in the
first two learning situations (Inugait and Wishing Bones), students
can explore their different conceptions and alternate conceptions
about probability with contexts where the events are not equiprobable
and then move on to Sauniit and Makitaguq where they can verify
whether their conceptions were still true and make comparisons of the
probabilities between equiprobable and non equiprobable events. The
last learning situation, Makitaguq, synthesizes all the notions
learned in the previous learning situations and adds an inquiry-based
approach by having students create experimentations in order to
verify their conjectures. The last two learning situations (Sauniit
and Makitaguq) lead students toward a quantitative view of
probability by introducing the concept of theoretical probability.
For instance, in the Makitaguq learning situation, students can
discover that the probability of obtaining a one by rolling a
six-sided die is 1 in 6.</FONT></FONT></P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>We
were able to conclude from the interviews with four Nunavik Inuit
participants that qualitative probability is present and used in
Inuit culture through their games. However, this mathematical
reasoning is not extended to the use of numbers to represent
probabilities, which is required in the school curriculum. Therefore,
we think that the sequence of activities presented can potentially
help students develop their understanding from a qualitative
probabilistic reasoning towards a quantitative one, especially in the
last two activities: Sauniit and Makitaguq learning situations.
However, more research is needed in order to determine if that
particular development of probabilistic reasoning actually occurs
during the implementation of the learning activities. The next phase
of this research is to study the mathematical context of these
learning situations by looking closer at students&rsquo;
probabilistic reasoning within the learning situations that we
developed and presented in this article. </FONT></FONT>
</P>
<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3>A
volunteer Inuit teacher and research participant implemented the four
learning situations in a Grade 3 Nunavik Inuit classroom. From the
interviews with this teacher, we found that the four learning
situations had an impact on the students and the community. The fact
that these activities presented in the classroom had such an impact
in the students&rsquo; lives as well as in the community is a
possible sign of the richness of the learning situations that we
developed, especially for the sociocultural context. These learning
situations do celebrate the Inuit culture, which is the intent in the
curricula. In all cases, the context of the games reflects the
traditional society and the social organization of the community,
past and present. Inuit are still hunting and fishing; their economy
and their ways of living are oriented toward those important
activities. Survival is still important in their environment and the
community wants their younger generations to be prepared to live in
that environment.</FONT></FONT></P>
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<I>&Eacute;tudes / Inuit / Studies, 22</I>(2), 117-135. </FONT>
</P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_18"></A>
<FONT FACE="Arial, sans-serif">Poirier, L. (2007). Teaching
mathematics and the Inuit community. <I>Canadian Journal of Science,
Mathematics and Technology Education, 7</I>(1), 53-67. </FONT>
</P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_19"></A>
<FONT FACE="Arial, sans-serif">Sanford, K., Williams, L., Hopper, T.,
&amp; McGregor, C. (2012). Indigenous principles informing teacher
education: What we have learned. <I>in education, 18</I>(2), 1-9. </FONT>
</P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_20"></A>
<FONT FACE="Arial, sans-serif">Savard, A. (2008a). <I>From &ldquo;real
life&rdquo; to mathematics: A way for improving mathematical
learning.</I> Paper presented at the International Congress on
Mathematical Education (ICME 11), Monterrey, Mexico.</FONT></P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_21"></A>
<FONT FACE="Arial, sans-serif">Savard, A. (2008b). <I>Le
d&eacute;veloppement d'une pens&eacute;e critique envers les jeux de
hasard et d'argent par l'enseignement des probabilit&eacute;s &agrave;
l'&eacute;cole primaire: Vers une prise de d&eacute;cision.</I> [The
developpment of critical thinking about gambling by teaching
probability at elementary school: Toward decision making].
Unpublished thesis. Universit&eacute; Laval, Qu&eacute;bec. </FONT>
</P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_22"></A>
<FONT FACE="Arial, sans-serif">Savard, A. (2010, July 5-9).
<I>Simulating the risk without gambling: Can student conceptions
generate critical thinking about probability?.</I> Paper presented at
the International Conference on Teaching Statistic (ICOTS 8),
Ljubljana, Slovenia.</FONT></P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_23"></A>
<FONT FACE="Arial, sans-serif">Savard, A. (2014). Developing
probabilistic thinking: What about people&rsquo;s conceptions? In E.
Chernoff &amp; B. Sriraman (Eds.), <I>Probabilistic thinking:
Presenting plural perspectives. </I>(Vol. 2, pp. 283-298). New York,
NY: Springer Science and Business Media.</FONT></P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_24"></A>
<FONT FACE="Arial, sans-serif">Shaughnessy, J. M. (1992). Research in
probability and statistics: Reflections and directions. In D. A.
Grouws (Ed.), <I>Handbook of research on mathematics teaching and
learning</I> (pp. 465-495). New York, NY: Macmillan Publishing
Company.</FONT></P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_25"></A>
<FONT FACE="Arial, sans-serif">Tarr, J. E. (2002). Providing
opportunities to learn probability concepts. <I>Teaching Children
Mathematics, 8</I>(8), 482-487. </FONT>
</P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_26"></A>
<FONT FACE="Arial, sans-serif">ten Dam, G., &amp; Volman, M. (2004).
Critical thinking as a citizenship competence: Teaching strategies.
<I>Learning and Instruction, 14</I>(4), 359-379. </FONT>
</P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_27"></A>
<FONT FACE="Arial, sans-serif">Thibault, M., Lajoie, C., &amp;
Savard, A. (2012). <I>Un processus parsem&eacute; de choix
d&eacute;terminants: les dessous d'un cadre conceptuel au centre d'un
projet de ma&icirc;trise portant sur des conceptions d'&eacute;l&egrave;ves
autour du hasard et des probabilit&eacute;s[A process determined by
importants choices: underneath the theoretical framework used in a
master thesis on students'conception on chance and probabilities ].</I>
Paper presented at the Colloque sur la formation &agrave; la
recherche en didactique des math&eacute;matiques [ Colloque on
Training in research in Mathematics Education], Montr&eacute;al.</FONT></P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_28"></A>
<FONT FACE="Arial, sans-serif">UNESCO (1982). <I>Mexico City
declaration on cultural policies</I>. Mexico City.</FONT></P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_29"></A>
<FONT FACE="Arial, sans-serif">Watson, J. M., &amp; Kelly, B. A.
(2004). Expectation versus variation: Student's decision making in a
chance environment. <I>Canadian Journal of Science, Mathematics and
Technology Education, 4</I>(3), 371-396. </FONT>
</P>
<P CLASS="hanging-indent" STYLE="margin-left: 1.01cm; text-indent: -0.98cm"><A NAME="_ENREF_30"></A>
<FONT FACE="Arial, sans-serif">Watson, J. M., &amp; Moritz, J. B.
(2003). Fairness of dice: A longitudinal study of students' beliefs
and strategies for making judgements. <I>Journal for Research in
Mathematics Education, 34</I>(4), 270. </FONT>
</P>
<P ALIGN=CENTER STYLE="text-indent: 0.03cm"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Appendix
A</B></FONT></FONT></P>
<P ALIGN=CENTER><STRONG><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><SPAN STYLE="font-style: normal"><B>Inugait
Learning Situation Lesson Plan</B></SPAN></SPAN></FONT></FONT></FONT></STRONG></P>
<P LANG="en-US"><FONT FACE="Arial, sans-serif">Material: </FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif">Inugait (seal
	bones, string, bag)</FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif">Cultural model of
	a tent or a igloo</FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif">Chart with the
	names of the bones</FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif">Student booklet</FONT></P>
</UL>
<P LANG="en-US"><FONT FACE="Arial, sans-serif">Time: </FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif">The introduction
	of the game can be done in several periods</FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif">The mathematical
	part can be done in 2 periods of 30 minutes</FONT></P>
</UL>
<P><BR><BR>
</P>
<TABLE WIDTH=665 BORDER=1 BORDERCOLOR="#000000" CELLPADDING=4 CELLSPACING=0>
	<COL WIDTH=123>
	<COL WIDTH=524>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Introduction:</B></FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif">(Culture and
			Language)</FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif">Engage</FONT></P>
			<P ALIGN=JUSTIFY><BR>
			</P>
		</TD>
		<TD WIDTH=524>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><U>Inugait</U></FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Elders
			can present the game and play it in front of the students. They
			can explain the traditions about how they lived in the past
			(</SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US"><I>Culture and
			History</I></SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US">).
			Students learn the name of the bones and their meaning by making a
			bones chart with the teacher (</SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US"><I>Culture
			and Language Arts:</I></SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US">.
			</SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US"><I>These activities
			are part of social studies and language programs.</I></SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US">)Students
			play a game with bones and make a cultural model (Tent or igloo).</SPAN></FONT>
			</FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Realization:</B></FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">(Math:
			30 min)</FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">Explore
			</FONT>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Explain</SPAN></FONT>
			</FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			play by throwing the bones (noting how many bones are facing up
			and not facing up). Students play in teams of two and do 10
			trials. They throw all the bones at the same time to record the
			outcomes in order for each bone. At the end, they write the total
			of bones facing up. (How many bones face up and how many do not)
			</SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US"><I>(Mathematics
			program). </I></SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US">The
			teacher writes the outcomes on a poster (the number of bones
			facing up, called &quot;stand ups&quot; and the number of bones
			not facing up) for each team. The teacher asks which bone has more
			stand ups? Which one has less stand ups? The teacher asks students
			to tell why they think this is the case.</SPAN></FONT> </FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Conclusion:</B></FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">(Math:
			30 min)</FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Elaborate
			</FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Using
			the poster made previously, the teacher asks which bones have a
			better chance and why </SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US"><I>(Students
			look the bones and explain why the chance is better or not).
			</I></SPAN></FONT><FONT SIZE=3><SPAN LANG="en-US">Students throw
			all bones 10 times. They record their outcomes in order and then
			count them (how many bones are stand ups and how many are not).
			The teacher records all the outcomes on a poster. Students count
			them and discover which bones have a better chance.</SPAN></FONT> </FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Evaluation:</B></FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Evaluate
			(Inside the realization and conclusion)</SPAN></FONT> </FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			write all of their work in a booklet, throughout the lesson.</SPAN></FONT>
			</FONT>
			</P>
		</TD>
	</TR>
</TABLE>
<P ALIGN=CENTER><BR><BR>
</P>
<P ALIGN=CENTER><STRONG><FONT COLOR="#000000"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US"><SPAN STYLE="font-style: normal"><B>Appendix
B</B></SPAN></SPAN></FONT></FONT></FONT></STRONG></P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Wishing
bones Learning Situation Lesson Plan</B></FONT></FONT></P>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Material:
</FONT></FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Seal
	bones</FONT></FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Cultural
	model of a tent or a igloo</FONT></FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Chart
	with the names of the bones</FONT></FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Student
	booklet</FONT></FONT></P>
</UL>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Time: </FONT></FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
	introduction of the song can be done in one period</FONT></FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
	mathematical part can be done in 2 periods of 30 minutes</FONT></FONT></P>
</UL>
<P><BR><BR>
</P>
<TABLE WIDTH=665 BORDER=1 BORDERCOLOR="#000000" CELLPADDING=4 CELLSPACING=0>
	<COL WIDTH=123>
	<COL WIDTH=524>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Introduction:</B></FONT></FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif">(Culture and
			Language)</FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Engage</SPAN></FONT>
			</FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			teacher presents the tradition about children singing while
			waiting for hunters. She demonstrates how they used to sing and
			wish. Students learn the song (Lyrics can be written on a board
			and each student can have it on a sheet).</SPAN> </FONT></FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Realization:</B></FONT></FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">(Math:
			30 min)</FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">Explore
			</FONT>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">Explain</FONT></P>
			<P><BR>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">(Historical
			context) Students sing and make wishes (animals or weather) before
			they throw the bone. They tell the wish and write it down with the
			outcome. Each student will use the same bone. The teacher guides a
			plenary discussion about their wishes and their outcomes. Students
			present their wishes and their outcomes. The teacher asks, &quot;Do
			you think that the outcomes were influenced by the wishes or that
			the kinds of wishes influenced the outcomes (more animals up or
			more weather up)? The bone is supposed to predict what will
			happen. Do you think that the strength of the wish (your really
			wanting something) influences the outcomes? Do you think that if
			you know that the weather is going to be good, it will make the
			bone stand up more often? And, can we know if the bones have a
			better chance to go up than go down?&quot;</SPAN> </FONT></FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Conclusion:</B></FONT></FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">Elaborate</FONT></P>
			<P><BR>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			try to discover, like a scientific experiment or a game (it must
			be clear that it will not be true) how many times the bones will
			be up. Each student throws it a certain amount of times (the total
			should be 100). They write their results and calculate the total.
			The teacher will point out the differences between the results.</SPAN>
			</FONT></FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Evaluation:</B></FONT></FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Evaluate
			(Inside the realization and conclusion)</SPAN></FONT> </FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			will write all of their work in a booklet, throughout the lesson.
			At the end, they can write one personal wish they have.</SPAN> </FONT></FONT>
			</P>
		</TD>
	</TR>
</TABLE>
<P ALIGN=CENTER><BR><BR>
</P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Appendix
C</B></FONT></FONT></P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Sauniit
Learning Situation Lesson Plan</B></FONT></FONT></P>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Material:
</FONT></FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Inugait
	bone cards</FONT></FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Sheet</FONT></FONT></P>
</UL>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Time: </FONT></FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
	lesson can be done in 2 periods of 30 minutes</FONT></FONT></P>
</UL>
<P><BR><BR>
</P>
<TABLE WIDTH=665 BORDER=1 BORDERCOLOR="#000000" CELLPADDING=4 CELLSPACING=0>
	<COL WIDTH=123>
	<COL WIDTH=524>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Introduction:</B></FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif">(Culture and
			Language)</FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Engage</SPAN></FONT>
			</FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			teacher asks the students if they recall Inugait. She or he sings
			the song with them and asks the students to say the name of the
			bones, using the chart. Students come and pick a bone from the
			mitten (without using the string) and they say the name of the
			bone.</SPAN></FONT> </FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Realization:</B></FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">(Math:
			30 min)</FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">Explore
			</FONT>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Explain</SPAN></FONT>
			</FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			teacher picks up some cards and puts them in the mitten (The
			number of cards depends on the grade of the students, but each
			card must represent a different bone). The teacher asks which of
			the bones has a better chance of being thrown. Students say which
			one and why they think this particular bone card has a better
			chance of being picked. The teacher asks them to do an experiment
			in larger groups. Each student throws one bone card, tells the
			name of the bone, and puts a tally on the table on the blackboard.
			Each student puts the bone cards back in the mitten and the next
			student does the same. After two turns for each student, the
			students count the tally for each bone card. The teacher guides
			them to the conclusion that the shape of the bones card does not
			make a difference; each card has the same chance to be picked.</SPAN></FONT>
			</FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Conclusion:</B></FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif">(Math: 30 min)</FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Elaborate
			</FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			teacher puts five different bone cards in the mitten, and then
			asks the students if one of the cards has more of a chance than
			the others do, and why. After a little discussion, they have to
			conclude that they have the same probability, in theory (1 out of
			5 probabilities to be drawn). The teacher asks the students to do
			an experiment in larger groups. Each student has to throw one
			bone, tell the name of it, and put a tally on another table on the
			blackboard. The student puts the bone in the mitten and the next
			student does the same thing. They do 100 trials. They count the
			total for each bone. The teacher asks them if one bone occurred
			more than the others did. She asks them to compare with the
			theoretical probability (20 out of 100). The teacher asks them why
			it is different. (Answer: It is what we understood from theory and
			what we understood from the experiment.) The teacher guides
			students to conclude their uncertainty: Even if the probabilities
			are the same, we still do not know the next outcomes. So, the
			results from students are valid because it was our experiment. If
			we do it until 10000 times, it should be close to the 20%.
			However, we never know for the next outcome. This is probability.
			You may have big chances at Bingo, but you may still lose.</SPAN></FONT>
			</FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Evaluation:</B></FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif">Evaluate (Inside
			the realization and conclusion)</FONT></P>
			<P><BR>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			will have to write all of their work on the sheet provided,
			through the lesson.</SPAN></FONT> </FONT>
			</P>
		</TD>
	</TR>
</TABLE>
<P ALIGN=CENTER><BR><BR>
</P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Appendix
D</B></FONT></FONT></P>
<P LANG="en-US" ALIGN=CENTER><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Makitaguq
Learning Situation Lesson Plan</B></FONT></FONT></P>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Material:
</FONT></FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Dice
	(one by student)</FONT></FONT></P>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Sheet</FONT></FONT></P>
</UL>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Time: </FONT></FONT>
</P>
<UL>
	<LI><P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>The
	lesson can be done in 2 periods of 30 minutes</FONT></FONT></P>
</UL>
<P><BR><BR>
</P>
<TABLE WIDTH=665 BORDER=1 BORDERCOLOR="#000000" CELLPADDING=4 CELLSPACING=0>
	<COL WIDTH=123>
	<COL WIDTH=524>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Introduction:</B></FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif">(Culture and
			Language)</FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Engage</SPAN></FONT>
			</FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			teacher presents the die to the students. She asks them when they
			would use it and why they would use it. She explains how Elders
			used it: someone picks up a number and other people try to get it
			(when fishing or at Christmas time).</SPAN></FONT> </FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Realization:</B></FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">(Math:
			30 min)</FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">Explore
			</FONT>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P ALIGN=JUSTIFY><BR><BR>
			</P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Explain</SPAN></FONT>
			</FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">Students
			play by throwing the die the same way the Elders did: One student
			picks a number and students throw a die one time. The teacher
			writes on the blackboard the numbers they got using a table:</FONT></P>
			<P><FONT FACE="Arial, sans-serif">|1|2|3|4|5|6|</FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			goal is to see how many times they will get the number chosen.
			They do it again 10 times, using the same table on the blackboard.
			The goal is to see the variability for each number (We tried the
			same number of trials, but we got different answers all the time).</SPAN></FONT>
			</FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Conclusion:</B></FONT></P>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif">(Math:
			30 min)</FONT></P>
			<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>Elaborate
			</FONT></FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">The
			teacher asks the students if a number occurred more than the
			others did, and asks them why this number occurred more than the
			others did. Students might answer that it depends on the way you
			throw it or it depends on the object. The teacher guides them to
			help them to recognize the each side is congruent, (the same
			dimension). The likelihood to get any number is supposed to be the
			same. The teacher asks if it is supposed to be the same chance to
			get each number. She asks them to do a scientific experiment,
			working in teams of two. They throw the die 100 times and record
			the outcomes for each of them on a sheet provided. They write in
			Inuktitut the number below the digit. On the last line, they write
			down the total. The teacher asks them to write down their total on
			another table on the blackboard. Then, she compares the answer.
			She has to come up with the uncertainty: even if the probabilities
			are the same, we still do not know the next outcomes. It changes
			all the time</SPAN></FONT> </FONT>
			</P>
		</TD>
	</TR>
	<TR VALIGN=TOP>
		<TD WIDTH=123>
			<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><B>Evaluation:</B></FONT></P>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Evaluate
			(Inside the realization and conclusion)</SPAN></FONT> </FONT>
			</P>
		</TD>
		<TD WIDTH=524>
			<P><FONT FACE="Arial, sans-serif"><FONT SIZE=3><SPAN LANG="en-US">Students
			will have to write all of their work on the sheet provided,
			through the lesson.</SPAN></FONT> </FONT>
			</P>
		</TD>
	</TR>
</TABLE>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3>-----------------</FONT></FONT></P>
<P LANG="en-US"><FONT FACE="Arial, sans-serif"><FONT SIZE=3><B>Endnote</B></FONT></FONT></P>
<P ALIGN=JUSTIFY><BR><BR>
</P>
<DIV ID="sdendnote1">
	<P LANG="en-US" ALIGN=JUSTIFY><FONT FACE="Arial, sans-serif"><FONT SIZE=3><A CLASS="sdendnotesym" NAME="sdendnote1sym" HREF="#sdendnote1anc">1</A>The
	Inuit we worked with called South the place where Qallunaat are from
	and the North, the place Inuit are living.</FONT></FONT></P>
</DIV>
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